Staking Shelter let people lock upcoming DeepMine assets before gameplay started, in exchange for DMP. That is a trust problem as much as a UI problem: you are asking someone to commit to a world that is not fully playable yet.
I directed the site so it feels like DeepMine — the mine, the materials, the sci-fi register — while the staking actions stay explicit. No mystery where money is concerned. The design had to hold both: world-building and a clean confirmation of what you are staking, for how long, and what you get.
This was a design-and-development engagement I art-directed. The product sits at shelter.deepmine.world as a distinct surface, not a buried settings page.