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2026 · Experiments

The Listening Room

Year
2026
Role
Design + Development
Type
Personal
Discipline
3D, interaction, web development
Team
Solo — directed in Cursor with Fable 5.2
Status
Live experiment

Problem

A large record collection is usually a list. Twenty-odd thousand records should feel like a room you enter — shelves, a turntable, nobody else home.

Approach

I directed one listening room: walk the shelves, search them, sit at the turntable. It plays its own pressings immediately. Spotify Premium is optional, for full tracks.

Outcome

A walkable record room with searchable shelves, a turntable you sit at, and music that plays before any account is connected.

A room, not a playlist

The Listening Room is a 3D room built around one idea: the collection is the architecture. Floor-to-ceiling shelves, one turntable, a pair of speakers, and a chair. The line on the door is the brief — twenty-odd thousand records, one turntable, nobody else home.

It had to work before anyone signed in. The room plays its own house pressings out of the box. Connecting Spotify Premium, from the corner of the screen, is how you get full tracks — not how you get in.

The shelves are the interface

The key idea

If you cannot walk to the shelf, it is a playlist with a nice background. The room is the interface.

Principles

  • Enter, then listen: the first screen invites you inside. Playback is what the room does, not a bar across the top.

  • Sound with no account: house pressings mean the experiment is finished even if Spotify is never connected.

  • Search stays in the room: finding a record should feel like looking along a shelf, not opening a catalog page.

Lists versus a place to sit

Streaming apps answer “what’s next” with rows. A listening room answers “where is the record, and what does sitting down with it feel like.” Those are different products. This one is the second, with Spotify available when you want the first product’s catalog inside it.

Twenty-odd thousand records, one turntable, nobody else home.

One room, one table

The room is deliberately one space: shelves, a rug, a table with the turntable, headphones, and a lit amplifier. Sitting down changes the camera — you circle the platter and lean in — instead of swapping to a now-playing screen. Search, volume, and standing back up stay on the same keys you used to walk in.

What I would not undo

  1. 01

    A room instead of player chrome

    There is no queue running down the side. You walk, look, and sit. The turntable is the now-playing view, which keeps the collection spatial.

  2. 02

    House pressings before Spotify

    The room plays on its own. Spotify Premium is an optional connection for full tracks, set up from the corner, so a missing account never blocks the experiment.

  3. 03

    Search the shelves in place

    Search opens over the room. You are still standing in it. A separate results page would have thrown away the only reason to build the shelves.

The live room

The live experiment opens on the room: step inside, walk with the keyboard, look with the mouse, search the shelves, and sit at the turntable. Volume stays at hand. The table is something you circle and lean toward, not a widget.

Out of the box it plays its own house pressings. Spotify Premium can be connected for full tracks. I directed it in Cursor with Fable 5.2 and published it as a demo — a place to listen, not a generated still of a den.

What shipped

One room, one turntable

Space

House pressings, optional Spotify

Playback

Live on Vercel

Status

What I’d tighten next

  • I’d teach “sit down” before the full control legend. The turntable is the product, and it should be the first thing you reach.

  • Spotify setup is necessarily fussy — a developer app, a redirect URI, a client ID. I’d keep that panel one step, and keep it obviously optional.

FAQs

A live 3D experiment: a record room you can walk through, with shelves you can search and a turntable you sit at.
No. The room plays its own house pressings immediately. Spotify Premium can be connected from the corner if you want full tracks.
Walk with the keyboard, look with the mouse, search the shelves, and sit at the turntable. Volume and standing back up stay in the same room.

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